Friday, 03 April 2020 17:40
ENDLESS SPACE 2 V1.5.11.44714 S5 GOLD-Public (64-bit)

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17:40:06:887DefaultSTACKStarting the application, version is V1.5.11.44714 S5 GOLD-Public (64-bit)...
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17:40:06:909DefaultSTACKRunning 64-bit mode...
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17:40:06:909DefaultSTACKGame directory is "X:\Dokumente\Endless Space 2".
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17:40:06:909DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
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17:40:06:909DefaultSTACK[Steam] Steam user id is '0x0110000103e7dc1f'.
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17:40:06:909DefaultSTACK[Steam] Steam user name is 'shark2150'.
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17:40:06:909DefaultSTACKLoading registry file 'X:/Games/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...
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17:40:06:909DefaultSTACKRegistry file 'X:\Dokumente\Endless Space 2\Registry.xml' does not exist.
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17:40:06:909DefaultSTACKLoading registry file 'X:\Dokumente\Endless Space 2\Users\65526815\Registry.xml'...
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17:40:07:327AudioSTACKInitializing the Wwise sound engine...
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17:40:07:327AudioSTACKSound engine initialized.
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17:40:07:327AudioSTACK4 audio modules have been loaded.
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17:40:07:327Audio, DataSTACK901 LipSync Data successfully loaded
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17:40:07:327DefaultSTACKPlaying with 16 downloadable content(s): The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories.
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17:40:07:327DefaultSTACKPlaying with 10 activated downloadable content(s): The Pathfinders, The Cravers Prime, DLC Vaulters, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories.
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17:40:07:327DefaultSTACKHello 'shark2150'!
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17:40:07:327DefaultSTACKChanging display settings to 1920x1080, 59Hz...
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17:40:07:327DefaultSTACK... skipped change because resolution remains the same.
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17:40:07:327DefaultSTACKSetting the general quality level to '5'.
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17:40:08:964DefaultSTACKCurrent game language is 'english'.
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17:40:08:964HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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17:40:09:528PrismSTACKGame Session-Open: {"crc":"06677B744CFB6A8CEE8640934E0B27B1,V1.5.11.44714 S5 GOLD-Public (64-bit),206760","hwid":"1ee090a67031fbd016bba7088b63778fd37f133e","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"AMD Ryzen 7 3700X 8-Core Processor ","system_memory":"34266415104","system_display":"NVIDIA GeForce GTX 1080","system_display_memory":"8471445504","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:40:07.719"}
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17:40:09:635DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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17:40:10:101AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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17:40:10:101AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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17:40:10:101AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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17:40:10:101AudioSTACKThe audio manager is ready.
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17:40:10:101DefaultSTACKError message modal is disabled.
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17:40:10:101DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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17:40:10:649DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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17:40:10:649DefaultSTACKLoading runtime module 'Endless Space 2'...
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17:40:10:649DefaultSTACKLoading plugin files for AI ...
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17:40:10:649AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file X:/Games/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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17:40:11:170DefaultSTACKLoading plugin files for AI ...
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17:40:11:170AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.32486 in Debug configuration from file X:/Games/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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17:40:11:227DefaultSTACKLoading runtime registry files...
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17:40:11:361PrismSTACKApplication Start: {"graphicsDeviceId":7040,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.11.44714 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:40:11.170"}
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17:40:11:361DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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17:40:11:369DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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17:40:11:398DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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17:40:11:405DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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17:40:11:435DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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17:40:11:442DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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17:40:11:455DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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17:40:11:525DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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17:40:11:564DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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17:40:11:582DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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17:40:11:593DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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17:40:12:024DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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17:40:12:071DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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17:40:12:083DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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17:40:12:251DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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17:40:12:265DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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17:40:12:281DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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17:40:12:287DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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17:40:12:299DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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17:40:13:484DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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17:40:13:484DefaultSTACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.
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17:40:13:504DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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17:40:13:511DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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17:40:13:516DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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17:40:13:533DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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17:40:13:550DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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17:40:13:566DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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17:40:13:607DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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17:40:13:614DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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17:40:13:622DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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17:40:13:633DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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17:40:13:701DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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17:40:13:708DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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17:40:13:883DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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17:40:13:886DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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17:40:13:900DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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17:40:13:917DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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17:40:13:933DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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17:40:13:950DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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17:40:14:075DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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17:40:14:090DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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17:40:14:481DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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17:40:14:612DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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17:40:14:622DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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17:40:14:634DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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17:40:14:650DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
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17:40:14:667DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
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17:40:14:684DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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17:40:14:728DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
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17:40:14:975DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
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17:40:14:990DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
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17:40:24:442DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
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17:40:24:466DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
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17:40:24:475DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
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17:40:24:492DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
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17:40:24:623DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
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17:40:24:647DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
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17:40:24:684DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
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17:40:24:738DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
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17:40:24:738DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
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17:40:24:738DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
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17:40:24:744DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
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17:40:24:799DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
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17:40:24:979DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
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17:40:25:036DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
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17:40:25:043DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
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17:40:25:072DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
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17:40:25:093DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
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17:40:25:127DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
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17:40:25:144DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
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17:40:25:162DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
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17:40:25:177DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
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17:40:25:190DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
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17:40:25:221DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
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17:40:25:238DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
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17:40:25:244DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
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17:40:25:259DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
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17:40:25:276DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
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17:40:25:293DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
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17:40:25:309DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
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17:40:25:326DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
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17:40:25:343DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
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17:40:25:359DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
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17:40:25:437DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
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17:40:25:511DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
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17:40:25:529DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
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17:40:25:535DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
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17:40:25:543DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
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17:40:25:559DefaultSTACKLoading plugin files for database of type 'Droplist'...
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17:40:25:576DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
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17:40:48:811DefaultSTACKSpent 15.0311031 second(s) loading the module plugins.
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17:40:48:811DefaultSTACKRuntime hash key = 'E29995CBF3C7AE190033C468FA00A70A'.
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17:40:48:811DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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17:40:48:811DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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17:40:48:811GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
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17:40:48:811GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
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17:40:48:811GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
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17:40:48:811GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
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17:40:48:811GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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17:40:48:811AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:40:48:811AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:40:48:811AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:40:48:811GUISTACKLoaded 177 modifier templates
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
17:40:48:811AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
17:40:48:811AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
17:40:48:811DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
17:40:48:811RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:40:48:811RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:40:48:845DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:40:48:845DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:40:52:634HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
17:40:52:634HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
17:40:52:634DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010004 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0030011 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0030007 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010006 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
17:40:52:634DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
17:40:52:634DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
17:40:52:634DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
17:40:52:634DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
17:40:52:634DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
17:40:52:634HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:634HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:635HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:635HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:635DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:635HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:635HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
17:40:52:975DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:40:57:768AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:40:57:768GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
17:40:57:794AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
17:40:58:210AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
17:41:04:337RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 2063352 (on action 'Created').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 2063352 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/sbs/2063352 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 2063352 (on action 'Opened').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 2063352 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/sbs/2063352 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/sessionname/shark2150's game (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(11)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/11 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Disk4 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:337RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(11)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/E29995CBF3C7AE190033C468FA00A70A (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at RefreshAnimatedPortrait in :line 0
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:338DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at RefreshAnimatedPortrait in :line 0
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:04:379SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/sessionname/shark2150's game (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198025792543 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/version/281496452268037 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/sbs/2063352 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/11 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Disk4 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:379RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/E29995CBF3C7AE190033C468FA00A70A (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:04:380DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
17:41:04:380DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
17:41:04:380AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
17:41:05:652SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:652SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:652RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:652SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:652SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:738SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:738SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:738RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:738RuntimeSTACK[ChatMessage] RECV: r:/0x0110000103e7dc1f/q:/ready/0/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:838DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:859SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:860GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:860GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:901GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:05:901DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:05:901SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:901GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:901SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:901SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:901RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:901GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:05:901GameClientSTACKGameClientState_ConnectingToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:234DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:06:234GameplaySTACK[DLC Restriction] Removing Minor Faction MinorFactionBasryxo because it is DLC-restricted
 at ConfigureGalaxyGenerator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:06:234GameplaySTACK[DLC Restriction] Removing Minor Faction MinorFactionOraculars because it is DLC-restricted
 at ConfigureGalaxyGenerator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:06:234GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000103e7dc1f, steamIDUser: 0x110000103e7dc1f.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:234GameClientSTACKGot initiate connection response from server.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:234GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:250GameClientSTACKSuccessfully connected to SteamGameServer.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:250GameClientSTACKGameClientState_ConnectedToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:250GameClientSTACKGameClientState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:250NetworkSTACKDumping method set to 'Text'.
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:250DefaultSTACKWaiting for the game server to launch the game...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:261GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:06:261GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:13:679RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/40371 (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACKGalaxy Seed = 40371
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[DLC Restriction] removing Hero HeroSophons03 from list of available heroes, because it is DLC-restricted.
 at BuildAvailableHeroesList in :line 0
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[DLC Restriction] removing Hero HeroBasryxo01 from list of available heroes, because it is DLC-restricted.
 at BuildAvailableHeroesList in :line 0
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[DLC Restriction] removing Hero HeroTemplars01 from list of available heroes, because it is DLC-restricted.
 at BuildAvailableHeroesList in :line 0
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[DLC Restriction] removing Hero HeroTemplars02 from list of available heroes, because it is DLC-restricted.
 at BuildAvailableHeroesList in :line 0
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[DLC Restriction] removing Hero HeroTemplars03 from list of available heroes, because it is DLC-restricted.
 at BuildAvailableHeroesList in :line 0
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[DLC Restriction] removing Hero HeroTemplars04 from list of available heroes, because it is DLC-restricted.
 at BuildAvailableHeroesList in :line 0
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[DLC Restriction] removing Hero HeroOraculars01 from list of available heroes, because it is DLC-restricted.
 at BuildAvailableHeroesList in :line 0
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[DLC Restriction] removing Hero HeroBurraTechseeker01 from list of available heroes, because it is DLC-restricted.
 at BuildAvailableHeroesList in :line 0
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#0 has faction 'FactionCravers'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#1 has faction 'FactionVenetians'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#2 has faction 'FactionVampirilis'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#3 has faction 'FactionVenetians'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#4 has faction 'FactionSophons'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#5 has faction 'FactionUnfallen'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#6 has faction 'FactionTimeLords'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#7 has faction 'FactionHoratio'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#8 has faction 'FactionMajorHisshos'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#9 has faction 'FactionTerrans'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] Empire#10 has faction 'FactionUmbralChoir'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[MinorFaction] Faction Kalmat initialized with traits PersonalityTraitWarmonger and FactionTraitMinorProcessingPowerCostReduction01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[MinorFaction] Faction Eyder initialized with traits PersonalityTraitPacifist and FactionTraitMinorHoarders01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679GameplaySTACK[MinorFaction] Faction Niris initialized with traits PersonalityTraitPacifist and FactionTraitMinorCaretakers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:679DefaultSTACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Haroshems initialized with traits PersonalityTraitPacifist and FactionTraitMinorGrowth
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Gnashast initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Yuusho initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDamage
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Epistis initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDiplomacy
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Sisters of Mercy initialized with traits PersonalityTraitPragmatist and FactionTraitMinorHealers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Sowers initialized with traits PersonalityTraitPragmatist and FactionTraitMinorSoilHealers
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Amoeba initialized with traits PersonalityTraitPacifist and FactionTraitMinorPacifists01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Sefaloros initialized with traits PersonalityTraitPacifist and FactionTraitMinorBountifulFiltration
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Illo initialized with traits PersonalityTraitPragmatist and FactionTraitMinorJuggernautBoost02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#12 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Amblyr initialized with traits PersonalityTraitPacifist and FactionTraitMinorIndustryContacts
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#13 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Mavros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#14 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Remnant initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldBuilders01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#15 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[MinorFaction] Faction Z'vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] MinorEmpire#16 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Game] Empire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Game] Empire#1 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Game] Empire#2 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Game] Empire#3 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Game] Empire#4 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Game] Empire#5 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Game] Empire#6 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680DefaultSTACK[Game] Empire#7 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:680GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] Empire#8 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] Empire#9 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] Empire#10 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#1 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#2 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#3 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#4 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#5 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#6 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#7 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#8 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#9 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681DefaultSTACK[Game] MinorEmpire#10 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:681GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACK[Game] MinorEmpire#11 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACK[Game] MinorEmpire#12 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACK[Game] MinorEmpire#13 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACK[Game] MinorEmpire#14 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACK[Game] MinorEmpire#15 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACK[Game] MinorEmpire#16 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACK[Game] LesserEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACK[Game] PirateEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:682DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:688DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:706GameplaySTACKThe pathfinding service is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:706DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0010004 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:722DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:740DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:755DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:772DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:789DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:805DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:822DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:839DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:856DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:873DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:889DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:906DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:922DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:939DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:955DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:972DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:13:989DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:005DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:023DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:039DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:056DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:073DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:089DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:106DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:122DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:139DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:156DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:172DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0030003 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:189DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:206DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:223DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:240DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:256DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:273DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:289DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:306DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:323DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:339DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:356DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:14:373DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Militarist to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Isolationist to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Cruel to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Renegade to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Mercantile to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Restless to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Paragon to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Cruel to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Restless to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Renegade to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Mercantile to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Restless to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Pacifist to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Innovative to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Pacifist to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Paragon to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Benevolent to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Pacifist to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Isolationist to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:407AISTACKAdd personality Innovative to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Renegade to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Restless to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Greedy to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Militarist to empire 8
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Paragon to empire 8
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Militarist to empire 9
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Mercantile to empire 9
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Pacifist to empire 10
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Isolationist to empire 10
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408AISTACKAdd personality Restless to empire 10
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
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 at ColonizePlanetAndStarSystem in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
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17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
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 at CreateColonizedStarSystem in :line 0
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 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
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 at ColonizePlanetAndStarSystem in :line 0
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 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
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 at ColonizeHome in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
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 at ColonizePlanetAndStarSystem in :line 0
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 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
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 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
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 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:408GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
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17:41:19:408DefaultSTACKFog of war texture format: Default.
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17:41:19:408DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
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17:41:19:408DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
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17:41:19:408DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
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17:41:19:408DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
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17:41:19:408DefaultSTACK[Game] Empire#4 loaded.
 at MoveNext in :line 0
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17:41:19:408DefaultSTACK[Game] Empire#5 loaded.
 at MoveNext in :line 0
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17:41:19:408DefaultSTACK[Game] Empire#6 loaded.
 at MoveNext in :line 0
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17:41:19:408DefaultSTACK[Game] Empire#7 loaded.
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17:41:19:409DefaultSTACK[Game] Empire#8 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] Empire#9 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] Empire#10 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#0 loaded.
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17:41:19:409DefaultSTACK[Game] MinorEmpire#1 loaded.
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17:41:19:409DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#3 loaded.
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17:41:19:409DefaultSTACK[Game] MinorEmpire#4 loaded.
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17:41:19:409DefaultSTACK[Game] MinorEmpire#5 loaded.
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17:41:19:409DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#9 loaded.
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17:41:19:409DefaultSTACK[Game] MinorEmpire#10 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#11 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#12 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#13 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] MinorEmpire#14 loaded.
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17:41:19:409DefaultSTACK[Game] MinorEmpire#15 loaded.
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17:41:19:409DefaultSTACK[Game] MinorEmpire#16 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
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17:41:19:409DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
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17:41:19:409RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x3e7dc1f).
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17:41:19:409DefaultSTACKGame has been loaded.
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17:41:19:409DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
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17:41:19:409DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
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17:41:19:409DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
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17:41:19:409DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
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17:41:19:409DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
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17:41:19:409DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
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17:41:19:409DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
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17:41:19:409DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
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17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
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 at MoveNext in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
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 at MoveNext in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
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 at Run in :line 0
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17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
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 at MoveNext in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
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17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
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17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
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 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:409GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:410GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:411GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:412GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:413GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:414GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:415GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:416GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:417GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:418GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:419GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:420GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:421GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:422GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:423GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:424GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:425GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:426GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:427GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinitySophons: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityCravers: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityVenetians: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityVampirilis: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityTerrans: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityMezari: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinitySheredyn: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityHoratio: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityTimeLords: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityUnfallen: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityRandom: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityHaroshems: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityHisshos: Luxury11
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityBenthys: Luxury23
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityBots: Luxury15
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityMavros: Luxury10
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityDeuyivans: Luxury19
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityAmoeba: Luxury16
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityPilgrims: Luxury20
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityZvali: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityTikanans: Luxury15
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityGnashasts: Luxury22
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityEyders: Luxury22
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityNiris: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityBhagabas: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityRemnant: Luxury10
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityPulsos: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityGreenman: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityBasryxo: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityGuardians: Luxury11
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinitySuperGuardians: Luxury16
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityVaulters: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityVaultersScience: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityVaultersMilitary: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinitySistersOfMercy: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityMajorHisshos: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityIllo: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityUmbralChoir: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityMinorHacking: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityTemplars: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityMinorOraculars: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinitySowers: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityKalTikMas: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinitySefaloros: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityGalvrans: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] AffinityHarmony: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] SuperAffinityUmbralChoir: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] SuperAffinityTerrans: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] SuperAffinityMajorHisshos: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] SuperAffinityHoratio: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:428GameplaySTACK[Population] SuperAffinityTimeLords: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[Population] SuperAffinityUnfallen: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[Population] SuperAffinitySophons: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[Population] SuperAffinityVampirilis: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[Population] SuperAffinityVenetians: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[Population] SuperAffinityCravers: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#0 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#0 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#1 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#1 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#2 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#2 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#3 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#3 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#4 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#4 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#5 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#5 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#6 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#6 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#7 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#7 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#8 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#8 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#9 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#9 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#29 + Empire#10 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[DIPLOMACY] Empire#10 + Empire#29 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1445
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1451
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1466
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKUpdated representative hero of senator Politics06 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1483
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1486
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Mothership#1500
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateMotherships in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1509
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1512
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1530
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKUpdated representative hero of senator Politics05 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1548
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
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 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1551
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
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17:41:19:429GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKRemoved representative hero of senator Politics02
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKRemoved representative hero of senator Politics05
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1576
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1579
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
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17:41:19:429GameplaySTACKUpdated representative hero of senator Politics02 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
 at OnActiveHeroesCollectionChange in :line 0
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 at ServerExecuteFactionTraitCommand in :line 0
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17:41:19:429GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
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17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1607
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1610
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKRemoved representative hero of senator Politics04
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1646
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1649
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKRemoved representative hero of senator Politics04
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1667
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKAdd 0 experience to ship Ship#1670
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACKUpdated representative hero of senator Politics04 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:429GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430DataSTACKSkipping command 'CreateSenator' as Empire#8 has already reached its max senators.
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKAdd 0 experience to ship Ship#1695
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKAdd 0 experience to ship Ship#1698
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
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 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKAdd 0 experience to ship Ship#1703
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet_HomeSystem in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
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17:41:19:430GameplaySTACKUpdated representative hero of senator Politics06 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
 at OnActiveHeroesCollectionChange in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKAdd 0 experience to ship Ship#1728
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKAdd 0 experience to ship Ship#1731
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKRemoved representative hero of senator Politics03
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKRemoved representative hero of senator Politics02
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKAdd 0 experience to ship Ship#1757
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKAdd 0 experience to ship Ship#1760
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
 at OnActiveHeroesCollectionChange in :line 0
 at RecruitHero in :line 0
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 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHappiness
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:430GUISTACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697GUISTACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697GUISTACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697GUISTACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697GUISTACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKLoad AI0 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file X:/Games/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACK[AI] Initialization of Communication module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697AISTACK[AI] Initialization of Diagnostics module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:697GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
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 at OnPlayerEmpireChanged in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at SendMessageNullable in :line 0
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 at SetActivePlayerController in :line 0
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 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'shark2150' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #8.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:697GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #9.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:698GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #10.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:19:698HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
17:41:19:698AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
17:41:19:698AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
17:41:19:698AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
17:41:19:698AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
17:41:19:741AudioSTACKAudio receiver #0 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:19:741HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:19:741HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
17:41:20:712HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:712DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:713HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
17:41:20:713ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
 at Load in :line 0
 at Start in :line 0
17:41:20:727DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:727DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0030006 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:738DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:742DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:742DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:760DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:20:760DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:22:817DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:22:817DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0009809 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0200044 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0010002 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.3272508 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0040008 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:212DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName70'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName13'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName51'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 3.2917413 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0010004 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0009998 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0010004 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0010003 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0230053 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:213DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0020002 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0030012 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0160028 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:29:214GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x3e7dc1f).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_GameInProgress in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $VaguardSystem = System.Collections.Generic.List`1[System.Object] for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $ColonyHauntSystem = QuestVariable+NullValue for empire 10
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $IndividualUCSystem = System.Collections.Generic.List`1[System.Object] for empire 10
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $ColonizedIndividualUCSystem = QuestVariable+NullValue for empire 10
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $LavaSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:852QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:853QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 10
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:854QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 10
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 10
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:855QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 10
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:856OrderSTACKOrderBeginQuest#00000000, Ticket: 00000001
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000001, Ticket: 00000002
 at Log in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000002, Ticket: 00000003
 at Log in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000003, Ticket: 00000004
 at Log in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000004, Ticket: 00000005
 at Log in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000005, Ticket: 00000006
 at Log in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000006, Ticket: 00000007
 at Log in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000007, Ticket: 00000008
 at Log in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000008, Ticket: 00000009
 at Log in :line 0
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17:41:29:856OrderSTACKOrderBeginQuest#00000009, Ticket: 0000000A
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#0000000A, Ticket: 0000000B
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#0000000B, Ticket: 0000000C
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#0000000C, Ticket: 0000000D
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#0000000D, Ticket: 0000000E
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#0000000E, Ticket: 0000000F
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#0000000F, Ticket: 00000010
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#00000010, Ticket: 00000011
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#00000011, Ticket: 00000012
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#00000012, Ticket: 00000013
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#00000013, Ticket: 00000014
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#00000014, Ticket: 00000015
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#00000015, Ticket: 00000016
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17:41:29:907OrderSTACKOrderBeginQuest#00000016, Ticket: 00000017
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#00000017, Ticket: 00000018
 at Log in :line 0
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17:41:29:907OrderSTACKOrderBeginQuest#00000018, Ticket: 00000019
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17:41:29:907OrderSTACKOrderBeginQuest#00000019, Ticket: 0000001A
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17:41:29:907OrderSTACKOrderBeginQuest#0000001A, Ticket: 0000001B
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17:41:29:907OrderSTACKOrderBeginQuest#0000001B, Ticket: 0000001C
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17:41:29:907OrderSTACKOrderBeginQuest#0000001C, Ticket: 0000001D
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17:41:29:908OrderSTACKOrderBeginQuest#0000001D, Ticket: 0000001E
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17:41:29:908OrderSTACKOrderBeginQuest#0000001E, Ticket: 0000001F
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17:41:29:908OrderSTACKOrderBeginQuest#0000001F, Ticket: 00000020
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000020, Ticket: 00000021
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000021, Ticket: 00000022
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17:41:29:908OrderSTACKOrderBeginQuest#00000022, Ticket: 00000023
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000023, Ticket: 00000024
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17:41:29:908OrderSTACKOrderBeginQuest#00000024, Ticket: 00000025
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17:41:29:908OrderSTACKOrderBeginQuest#00000025, Ticket: 00000026
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17:41:29:908OrderSTACKOrderBeginQuest#00000026, Ticket: 00000027
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17:41:29:908OrderSTACKOrderBeginQuest#00000027, Ticket: 00000028
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17:41:29:908OrderSTACKOrderBeginQuest#00000028, Ticket: 00000029
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000029, Ticket: 0000002A
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17:41:29:908OrderSTACKOrderBeginQuest#0000002A, Ticket: 0000002B
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17:41:29:908OrderSTACKOrderBeginQuest#0000002B, Ticket: 0000002C
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17:41:29:908OrderSTACKOrderBeginQuest#0000002C, Ticket: 0000002D
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17:41:29:908OrderSTACKOrderBeginQuest#0000002D, Ticket: 0000002E
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17:41:29:908OrderSTACKOrderBeginQuest#0000002E, Ticket: 0000002F
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17:41:29:908OrderSTACKOrderBeginQuest#0000002F, Ticket: 00000030
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000030, Ticket: 00000031
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000031, Ticket: 00000032
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000032, Ticket: 00000033
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000033, Ticket: 00000034
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000034, Ticket: 00000035
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000035, Ticket: 00000036
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000036, Ticket: 00000037
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000037, Ticket: 00000038
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000038, Ticket: 00000039
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#00000039, Ticket: 0000003A
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#0000003A, Ticket: 0000003B
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17:41:29:908OrderSTACKOrderBeginQuest#0000003B, Ticket: 0000003C
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17:41:29:908OrderSTACKOrderBeginQuest#0000003C, Ticket: 0000003D
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#0000003D, Ticket: 0000003E
 at Log in :line 0
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17:41:29:908OrderSTACKOrderBeginQuest#0000003E, Ticket: 0000003F
 at Log in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#0000003F, Ticket: 00000040
 at Log in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000040, Ticket: 00000041
 at Log in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000041, Ticket: 00000042
 at Log in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000042, Ticket: 00000043
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000043, Ticket: 00000044
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000044, Ticket: 00000045
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000045, Ticket: 00000046
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000046, Ticket: 00000047
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000047, Ticket: 00000048
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000048, Ticket: 00000049
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#00000049, Ticket: 0000004A
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#0000004A, Ticket: 0000004B
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#0000004B, Ticket: 0000004C
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:29:927OrderSTACKOrderBeginQuest#0000004C, Ticket: 0000004D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:29:927OrderSTACKOrderBeginQuest#0000004D, Ticket: 0000004E
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17:41:29:927OrderSTACKOrderBeginQuest#0000004E, Ticket: 0000004F
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17:41:29:927OrderSTACKOrderBeginQuest#0000004F, Ticket: 00000050
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17:41:29:927OrderSTACKOrderBeginQuest#00000050, Ticket: 00000051
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17:41:29:927OrderSTACKOrderBeginQuest#00000051, Ticket: 00000052
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17:41:29:927OrderSTACKOrderBeginQuest#00000052, Ticket: 00000053
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17:41:29:927OrderSTACKOrderBeginQuest#00000053, Ticket: 00000054
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17:41:29:927OrderSTACKOrderBeginQuest#00000054, Ticket: 00000055
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17:41:29:927OrderSTACKOrderBeginQuest#00000055, Ticket: 00000056
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17:41:29:927OrderSTACKOrderBeginQuest#00000056, Ticket: 00000057
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17:41:29:927OrderSTACKOrderBeginQuest#00000057, Ticket: 00000058
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17:41:29:927OrderSTACKOrderBeginQuest#00000058, Ticket: 00000059
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17:41:29:927OrderSTACKOrderBeginQuest#00000059, Ticket: 0000005A
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17:41:29:927OrderSTACKOrderBeginQuest#0000005A, Ticket: 0000005B
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17:41:29:927OrderSTACKOrderBeginQuest#0000005B, Ticket: 0000005C
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17:41:29:927OrderSTACKOrderBeginQuest#0000005C, Ticket: 0000005D
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17:41:29:927OrderSTACKOrderBeginQuest#0000005D, Ticket: 0000005E
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17:41:29:927OrderSTACKOrderApplyStarSystemDefinition#0000005E; Name:QuestNodeRebel, NodeGUIDs: 463
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17:41:29:927OrderSTACKOrderApplyDescriptor#0000005F Descriptor: TabernacleSystem Targets: 463
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17:41:30:551OrderSTACKOrderSetInvisibility#00000060
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17:41:30:551OrderSTACKOrderBeginQuest#00000061, Ticket: 0000005F
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17:41:30:551OrderSTACKOrderBeginQuest#00000062, Ticket: 00000060
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17:41:30:551OrderSTACKOrderBeginQuest#00000063, Ticket: 00000061
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17:41:30:551OrderSTACKOrderBeginQuest#00000064, Ticket: 00000062
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17:41:30:551OrderSTACKOrderBeginQuest#00000065, Ticket: 00000063
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17:41:30:551OrderSTACKOrderBeginQuest#00000066, Ticket: 00000064
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17:41:30:551OrderSTACKOrderBeginQuest#00000067, Ticket: 00000065
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17:41:30:551OrderSTACKOrderBeginQuest#00000068, Ticket: 00000066
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17:41:30:551OrderSTACKOrderBeginQuest#00000069, Ticket: 00000067
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17:41:30:551OrderSTACKOrderBeginQuest#0000006A, Ticket: 00000068
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17:41:30:551OrderSTACKOrderBeginQuest#0000006B, Ticket: 00000069
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17:41:30:551OrderSTACKOrderBeginQuest#0000006C, Ticket: 0000006A
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17:41:30:551OrderSTACKOrderBeginQuest#0000006D, Ticket: 0000006B
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17:41:30:551OrderSTACKOrderBeginQuest#0000006E, Ticket: 0000006C
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17:41:30:551OrderSTACKOrderBeginQuest#0000006F, Ticket: 0000006D
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17:41:30:551OrderSTACKOrderBeginQuest#00000070, Ticket: 0000006E
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17:41:30:551OrderSTACKOrderBeginQuest#00000071, Ticket: 0000006F
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17:41:30:551OrderSTACKOrderBeginQuest#00000072, Ticket: 00000070
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17:41:30:551OrderSTACKOrderBeginQuest#00000073, Ticket: 00000071
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17:41:30:551OrderSTACKOrderBeginQuest#00000074, Ticket: 00000072
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17:41:30:551OrderSTACKOrderBeginQuest#00000075, Ticket: 00000073
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17:41:30:551OrderSTACKOrderBeginQuest#00000076, Ticket: 00000074
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17:41:30:551OrderSTACKOrderBeginQuest#00000077, Ticket: 00000075
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17:41:30:551OrderSTACKOrderBeginQuest#00000078, Ticket: 00000076
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17:41:30:551OrderSTACKOrderBeginQuest#00000079, Ticket: 00000077
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17:41:30:551OrderSTACKOrderBeginQuest#0000007A, Ticket: 00000078
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17:41:30:551OrderSTACKOrderBeginQuest#0000007B, Ticket: 00000079
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17:41:30:552OrderSTACKOrderBeginQuest#0000007C, Ticket: 0000007A
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17:41:30:552OrderSTACKOrderBeginQuest#0000007D, Ticket: 0000007B
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17:41:30:552OrderSTACKOrderBeginQuest#0000007E, Ticket: 0000007C
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17:41:30:552OrderSTACKOrderBeginQuest#0000007F, Ticket: 0000007D
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17:41:30:552OrderSTACKOrderBeginQuest#00000080, Ticket: 0000007E
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17:41:30:552OrderSTACKOrderBeginQuest#00000081, Ticket: 0000007F
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17:41:30:552OrderSTACKOrderBeginQuest#00000082, Ticket: 00000080
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17:41:30:552OrderSTACKOrderBeginQuest#00000083, Ticket: 00000081
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17:41:30:552OrderSTACKOrderBeginQuest#00000084, Ticket: 00000082
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17:41:30:552OrderSTACKOrderBeginQuest#00000085, Ticket: 00000083
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17:41:30:552OrderSTACKOrderBeginQuest#00000086, Ticket: 00000084
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17:41:30:552OrderSTACKOrderBeginQuest#00000087, Ticket: 00000085
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17:41:30:552OrderSTACKOrderBeginQuest#00000088, Ticket: 00000086
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17:41:30:552OrderSTACKOrderBeginQuest#00000089, Ticket: 00000087
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17:41:30:552OrderSTACKOrderBeginQuest#0000008A, Ticket: 00000088
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17:41:30:552OrderSTACKOrderBeginQuest#0000008B, Ticket: 00000089
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17:41:30:552OrderSTACKOrderBeginQuest#0000008C, Ticket: 0000008A
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17:41:30:552OrderSTACKOrderBeginQuest#0000008D, Ticket: 0000008B
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17:41:30:552OrderSTACKOrderBeginQuest#0000008E, Ticket: 0000008C
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17:41:30:552OrderSTACKOrderBeginQuest#0000008F, Ticket: 0000008D
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17:41:30:552OrderSTACKOrderBeginQuest#00000090, Ticket: 0000008E
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17:41:30:552OrderSTACKOrderBeginQuest#00000091, Ticket: 0000008F
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17:41:30:552OrderSTACKOrderBeginQuest#00000092, Ticket: 00000090
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17:41:30:552OrderSTACKOrderBeginQuest#00000093, Ticket: 00000091
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17:41:30:552OrderSTACKOrderBeginQuest#00000094, Ticket: 00000092
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17:41:30:552OrderSTACKOrderBeginQuest#00000095, Ticket: 00000093
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17:41:30:552OrderSTACKOrderBeginQuest#00000096, Ticket: 00000094
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17:41:30:552OrderSTACKOrderBeginQuest#00000097, Ticket: 00000095
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17:41:30:591PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","questid":1896,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:29.835"}
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17:41:30:591OrderSTACKOrderApplyStarSystemDefinition#00000098; Name:QuestNodeHoratio, NodeGUIDs: 563
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17:41:30:647OrderSTACKOrderRenameStarSystem#000000B1; EmpireIndex:5; SystemName:%UnfallenQuest-Chapter0System_Title, SystemGUID:1039
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17:41:30:769OrderSTACKOrderApplyDescriptor#000000DD Descriptor: SystemChiark Targets: 1028
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17:41:30:769OrderSTACKOrderUpdateQuests#000000DE, Ticket: 000000A2
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17:41:30:785OrderSTACKOrderApplyStarSystemDefinition#000000DF; Name:QuestNodeMezan, NodeGUIDs: 1045
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17:41:30:785OrderSTACKOrderApplyDescriptor#000000E0 Descriptor: SystemMezan Targets: 1045
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17:41:30:785OrderSTACKOrderApplyStarSystemDefinition#000000E1; Name:QuestNodeChiark, NodeGUIDs: 68
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17:41:30:801OrderSTACKOrderApplyDescriptor#000000E2 Descriptor: SystemChiark Targets: 68
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17:41:30:802OrderSTACKOrderUpdateQuests#000000E3, Ticket: 000000A3
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17:41:30:802OrderSTACKOrderCompleteQuest#000000E4, Ticket: 000000A4
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17:41:30:802OrderSTACKOrderCompleteQuest#000000E5, Ticket: 000000A5
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17:41:30:802OrderSTACKOrderCompleteQuest#000000E6, Ticket: 000000A6
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17:41:30:802OrderSTACKOrderCompleteQuest#000000E7, Ticket: 000000A7
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17:41:30:802OrderSTACKOrderCompleteQuest#000000E8, Ticket: 000000A8
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17:41:30:802OrderSTACKOrderCompleteQuest#000000E9, Ticket: 000000A9
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17:41:30:818OrderSTACKOrderCompleteQuest#000000EA, Ticket: 000000AA
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17:41:30:818OrderSTACKOrderCompleteQuest#000000EB, Ticket: 000000AB
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17:41:30:818OrderSTACKOrderCompleteQuest#000000EC, Ticket: 000000AC
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17:41:30:818OrderSTACKOrderCompleteQuest#000000ED, Ticket: 000000AD
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17:41:30:818OrderSTACKOrderCompleteQuest#000000EE, Ticket: 000000AE
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17:41:30:819OrderSTACKOrderCompleteQuest#000000EF, Ticket: 000000AF
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17:41:30:819OrderSTACKOrderCompleteQuest#000000F0, Ticket: 000000B0
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17:41:30:819OrderSTACKOrderCompleteQuest#000000F1, Ticket: 000000B1
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17:41:30:819OrderSTACKOrderCreateShipDesign#000000F2; EmpireIndex:0
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17:41:30:819OrderSTACKOrderUpgradeStartingShips#000000F3; EmpireIndex:0
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17:41:30:838OrderSTACKOrderCreateShipDesign#000000F4; EmpireIndex:1
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17:41:30:838OrderSTACKOrderUpgradeStartingShips#000000F5; EmpireIndex:1
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17:41:30:838OrderSTACKOrderCreateShipDesign#000000F6; EmpireIndex:2
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17:41:30:838OrderSTACKOrderCreateShipDesign#000000F7; EmpireIndex:2
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17:41:30:838OrderSTACKOrderUpgradeStartingShips#000000F8; EmpireIndex:2
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17:41:30:838OrderSTACKOrderEntityAction#000000F9, Ticket: 000000B2; EmpireIndex:2; AttachMothershipFleetAction#1, InitiatorGUID:1498, Context:Gobris (386) (StarSystemNode)
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17:41:30:838DefaultSTACKAttachMothershipFleetAction inconsistent data, Mothership#1500 is not attached though it has an action that say so
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17:41:30:860OrderSTACKOrderTransferResource#000000FA; EmpireIndex:2; ContextGUID:1500, ResourceName:ActionPoint, Amount:1
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17:41:30:860OrderSTACKOrderUpdateBestSystem#000000FB; EmpireIndex:2; SystemGUID:0
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17:41:30:860OrderSTACKOrderCreateShipDesign#000000FC; EmpireIndex:3
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17:41:30:860OrderSTACKOrderUpgradeStartingShips#000000FD; EmpireIndex:3
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17:41:30:860OrderSTACKOrderCreateShipDesign#000000FE; EmpireIndex:4
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17:41:30:860OrderSTACKOrderCreateShipDesign#000000FF; EmpireIndex:4
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17:41:30:860OrderSTACKOrderUpgradeStartingShips#00000100; EmpireIndex:4
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17:41:30:860OrderSTACKOrderUpgradeStartingShips#00000101; EmpireIndex:5
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17:41:30:872OrderSTACKOrderCreateShipDesign#00000102; EmpireIndex:6
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17:41:30:872OrderSTACKOrderCreateShipDesign#00000103; EmpireIndex:6
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17:41:30:872OrderSTACKOrderUpgradeStartingShips#00000104; EmpireIndex:6
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17:41:30:872OrderSTACKOrderCreateShipDesign#00000105; EmpireIndex:7
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17:41:30:872OrderSTACKOrderCreateShipDesign#00000106; EmpireIndex:7
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17:41:30:887OrderSTACKOrderUpgradeStartingShips#00000107; EmpireIndex:7
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17:41:30:887OrderSTACKOrderCreateShipDesign#00000108; EmpireIndex:8
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17:41:30:887OrderSTACKOrderCreateShipDesign#00000109; EmpireIndex:8
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17:41:30:887OrderSTACKOrderUpgradeStartingShips#0000010A; EmpireIndex:8
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17:41:30:887OrderSTACKOrderUpgradeStartingShips#0000010B; EmpireIndex:9
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17:41:30:887OrderSTACKOrderFinishSpawningInvisibleFleet#0000010C; EmpireIndex:10; InvisibilityFleetAction#1, InitiatorGUID:1755
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17:41:30:887OrderSTACKOrderFinishSpawningInvisibleFleet#0000010D; EmpireIndex:10; InvisibilityFleetAction#2, InitiatorGUID:1758
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17:41:30:887OrderSTACKOrderCreateShipDesign#0000010E; EmpireIndex:10
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#0000010F; EmpireIndex:10
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000110; EmpireIndex:11
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000111; EmpireIndex:12
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000112; EmpireIndex:13
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000113; EmpireIndex:14
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000114; EmpireIndex:15
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000115; EmpireIndex:16
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000116; EmpireIndex:17
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000117; EmpireIndex:18
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000118; EmpireIndex:19
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000119; EmpireIndex:20
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#0000011A; EmpireIndex:21
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#0000011B; EmpireIndex:22
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#0000011C; EmpireIndex:23
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#0000011D; EmpireIndex:24
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#0000011E; EmpireIndex:25
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#0000011F; EmpireIndex:26
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000120; EmpireIndex:27
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000121; EmpireIndex:28
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17:41:30:902OrderSTACKOrderUpdateBestSystem#00000122; EmpireIndex:28; SystemGUID:0
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17:41:30:902OrderSTACKOrderUpgradeStartingShips#00000123; EmpireIndex:29
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17:41:30:902OrderSTACKOrderUpdateBestSystem#00000124; EmpireIndex:29; SystemGUID:0
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17:41:30:902OrderSTACKOrderSpawnImprovement#00000125; EmpireIndex:11; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1381; ImprovementGUID:2333
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17:41:30:902OrderSTACKOrderTransferResource#00000126; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:902OrderSTACKOrderSpawnImprovement#00000127; EmpireIndex:12; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1384; ImprovementGUID:2334
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17:41:30:902OrderSTACKOrderTransferResource#00000128; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:902OrderSTACKOrderSpawnImprovement#00000129; EmpireIndex:13; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1387; ImprovementGUID:2335
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17:41:30:902OrderSTACKOrderTransferResource#0000012A; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:918PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"IsTheAcademyDiscovered","category":"ExplorationQuest","subcategory":"Hidden","questid":1908,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:30.848"}
 at MoveNext in :line 0
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17:41:30:918OrderSTACKOrderSpawnImprovement#0000012B; EmpireIndex:14; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1390; ImprovementGUID:2336
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17:41:30:918OrderSTACKOrderTransferResource#0000012C; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:918OrderSTACKOrderSpawnImprovement#0000012D; EmpireIndex:15; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1393; ImprovementGUID:2337
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17:41:30:918OrderSTACKOrderTransferResource#0000012E; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:918OrderSTACKOrderSpawnImprovement#0000012F; EmpireIndex:16; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1396; ImprovementGUID:2338
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17:41:30:918OrderSTACKOrderTransferResource#00000130; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:918OrderSTACKOrderSpawnImprovement#00000131; EmpireIndex:17; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1399; ImprovementGUID:2339
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17:41:30:918OrderSTACKOrderTransferResource#00000132; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:918OrderSTACKOrderSpawnImprovement#00000133; EmpireIndex:18; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1402; ImprovementGUID:2340
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17:41:30:918OrderSTACKOrderTransferResource#00000134; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:918OrderSTACKOrderSpawnImprovement#00000135; EmpireIndex:19; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1405; ImprovementGUID:2341
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17:41:30:918OrderSTACKOrderTransferResource#00000136; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:918OrderSTACKOrderSpawnImprovement#00000137; EmpireIndex:20; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1408; ImprovementGUID:2342
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17:41:30:919OrderSTACKOrderTransferResource#00000138; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:919OrderSTACKOrderSpawnImprovement#00000139; EmpireIndex:21; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1411; ImprovementGUID:2343
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17:41:30:919OrderSTACKOrderTransferResource#0000013A; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:919OrderSTACKOrderSpawnImprovement#0000013B; EmpireIndex:22; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1414; ImprovementGUID:2344
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17:41:30:919OrderSTACKOrderTransferResource#0000013C; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:919OrderSTACKOrderSpawnImprovement#0000013D; EmpireIndex:23; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1417; ImprovementGUID:2345
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17:41:30:919OrderSTACKOrderTransferResource#0000013E; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:919OrderSTACKOrderSpawnImprovement#0000013F; EmpireIndex:24; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1420; ImprovementGUID:2346
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17:41:30:935OrderSTACKOrderTransferResource#00000140; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:935OrderSTACKOrderSpawnImprovement#00000141; EmpireIndex:25; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1423; ImprovementGUID:2347
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17:41:30:935OrderSTACKOrderTransferResource#00000142; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:935OrderSTACKOrderSpawnImprovement#00000143; EmpireIndex:26; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1426; ImprovementGUID:2348
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17:41:30:935OrderSTACKOrderTransferResource#00000144; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:935OrderSTACKOrderSpawnImprovement#00000145; EmpireIndex:27; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1429; ImprovementGUID:2349
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17:41:30:935OrderSTACKOrderTransferResource#00000146; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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17:41:30:935OrderSTACKOrderUpdateBestSystem#00000147; EmpireIndex:28; SystemGUID:0
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17:41:30:935OrderSTACKOrderTransferPopulationOnSystem#00000148; EmpireIndex:28
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17:41:30:935GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
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17:41:30:935OrderSTACKOrderApplyDescriptor#00000149 Descriptor: ManpowerStockIncreased Targets: 2205
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17:41:30:936OrderSTACKOrderApplyDescriptor#0000014A Descriptor: CannotBeConverted Targets: 1173
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17:41:30:936OrderSTACKOrderApplyDescriptor#0000014B Descriptor: LargeFoodAmount Targets: 2205
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17:41:30:936OrderSTACKOrderTransferLocalManpower#0000014C
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17:41:30:994OrderSTACKOrderUpdateQuests#0000014D, Ticket: 000000B3
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17:41:30:994OrderSTACKOrderCompleteQuest#0000014E, Ticket: 000000B4
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17:41:30:994OrderSTACKOrderUpdateAutoImprovements#0000014F, ColonizedStarSystemGUID:2205, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
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17:41:30:994OrderSTACKOrderUpdateQuests#00000150, Ticket: 000000B5
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17:41:30:994OrderSTACKOrderCreateExploitedStarSystem#00000151; EmpireIndex:2; StarSystemNodeGUID:386, MothershipGUID:1500, ExploitedStarSystemGUID:2350, HangarGUID:2353, ComesFromGameCreation:True ColonizedPlanetsGUIDs: 2351, 2352
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17:41:30:994GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
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17:41:30:994Gameplay, OrderSTACK[Empire 2] OrderTransferShips preprocessor failed: No ships were selected for transfer.
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17:41:31:000OrderSTACKOrderExecuteCommandsWaitingForHomeSystem#00000152; EmpireIndex:2
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17:41:31:000OrderSTACKOrderUpdateAutoImprovements#00000153, ColonizedStarSystemGUID:2350, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
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17:41:31:000OrderSTACKOrderUpdateBestSystem#00000154; EmpireIndex:2; SystemGUID:2350
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17:41:31:035GameClientSTACKGameClientState_Turn_BeginEventDispatch
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17:41:31:035GameClientSTACKGameClientState_Turn_BeginEventDispatched
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17:41:31:135GameServerSTACKGameServerState_Turn_AI_Begin
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17:41:31:154AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
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17:41:31:170AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
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17:41:31:186AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
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17:41:31:202AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
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17:41:31:203AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
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17:41:31:219AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
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17:41:31:235AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
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17:41:31:235AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
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17:41:31:235AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
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17:41:31:253PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","questid":1909,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:31.170"}
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17:41:31:253AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
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17:41:31:253AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
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 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:269AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:269AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:286AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:286AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:286AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:302AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:319AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:319AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:319AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:336AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:336AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:353AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:369AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:369AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:386AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:403AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:403AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:419AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:419AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:419AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:436AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:436AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:452AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:470AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:470AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:470AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:486AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:486AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:486AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:486AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:503AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:503AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:503AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:503AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:503AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:503AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:503AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:519AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:519AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:519AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:519AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:519AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:519AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:519AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:536AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:536AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:536AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:536AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:536AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:552AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:552AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:552AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:552AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:569AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:587AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:587AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:587AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:587AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:587AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:587AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:602PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"ExplorationQuest16Bis","category":"ExplorationQuest","subcategory":"Exploration","questid":1920,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:31.519"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:31:636AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:636AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:652AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:652AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:652AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:652AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:652AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:669AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:686AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:686AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:686AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:686AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:686AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:703AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:703AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:703AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:720AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:721AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:721AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:721AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:738AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:31:936PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":1922,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:31.854"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:32:231AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:254AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:254AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:290PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingHacked_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1925,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:32.220"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:32:303AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:303AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:321AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:719AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:725AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:753AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:753AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:771AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:771AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:788PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingTraced_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1926,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:32.719"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:32:870AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:903AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:920AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:936GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:32:954AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:954AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:970AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:987AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:987AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:987AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:987AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:32:987AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:33:023GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:33:024GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:33:104AISTACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:33:121PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Bis","category":"SideQuest","subcategory":"Update12","questid":1928,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:33.040"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:33:121AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:33:137AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:33:439PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":1929,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:33.373"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:33:505AISTACK[AI] GatherGenerators for 30 empire [AI0]
 at GatherGenerators in :line 0
 at InitializeAsync in :line 0
17:41:33:771PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0","category":"SideQuest","subcategory":"Update12","questid":1940,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:33.687"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:34:104PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UmbralChoirQuest-FakeChapter0Bis","category":"CompetitiveQuest","subcategory":"UC","questid":1942,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:34.021"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:34:438PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":1955,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:34.354"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:34:772PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatBySystems","category":"VictoryCondition","subcategory":"Elimination","questid":1968,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:34.689"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:35:222PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder2","category":"Deeds","subcategory":"Wonder","questid":1970,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:35.160"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:35:556PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage3_A","category":"Deeds","subcategory":"Regular","questid":1981,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:35.473"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:36:207PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage4_B","category":"Deeds","subcategory":"Regular","questid":1992,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:36.122"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:36:508AISTACKCorrectly received InitializationComplete signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at InitializeAsync in :line 0
17:41:36:523AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:36:523AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:36:523AISTACK[AI] [Event]keep 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:36:523AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:36:540PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestPirateDefeat","category":"VictoryCondition","subcategory":"Elimination","questid":2005,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:36.457"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:36:908PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder1","category":"Deeds","subcategory":"Wonder","questid":2016,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:36.829"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:37:470PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"CraversQuest-Chapter0","category":"Test","subcategory":"","questid":2033,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:37.315"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:37:774PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_DefensiveProgram_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":2039,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:37.715"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:37:992AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:38:010DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:38:029GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:38:124PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage5_B","category":"Deeds","subcategory":"Regular","questid":2041,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:38.068"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:38:641GameClientSTACKGameClientState_Introduction
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:38:641DefaultSTACKGameClientState_IntroductionVideo.
 at PlayIntroductionVideo in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:38:641DefaultSTACKPlaying introduction video 'X:/Games/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Cravers_Intro.mp4'...
 at PlayIntroductionVideo in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:38:647PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":2053,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:38.458"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:39:194PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","questid":2056,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:39.114"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:39:541PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage4_B","category":"Deeds","subcategory":"Regular","questid":2063,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:39.457"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:39:541AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:39:541AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:39:541AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:39:541AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:39:541AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:39:541AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:39:892PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage2_A","category":"Deeds","subcategory":"Regular","questid":2077,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:39.810"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:40:225PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage3_A","category":"Deeds","subcategory":"Regular","questid":2108,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:40.142"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:40:559PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage2_B","category":"Deeds","subcategory":"Regular","questid":2120,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:40.476"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:40:976PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage5_A","category":"Deeds","subcategory":"Regular","questid":2133,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:40.893"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:41:075PrismSTACKPrismManager.SendEventsCoroutine waited for too long.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:41:075PrismSTACKPrismManager.SendEventsCoroutine waited for too long.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:41:309PrismSTACKPrismManager.SendEventsCoroutine waited for too long.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:41:359PrismSTACKQuest Finished: {"turn":0,"questName":"UmbralChoirQuest-FakeChapter0Bis","category":"CompetitiveQuest","subcategory":"UC","state":"Completed","questid":1942,"choiceIndex":-1,"gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:41.276"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:41:727PrismSTACKGame Start: {"gameDifficulty":"Easy","factionAffinity":"AffinityGameplayCravers","customFaction":"False","playerCount":11,"galaxySize":"Huge","galaxyShape":"Disk4","gameSpeed":"Normal","tutorialDifficulty":"Advanced","sessionMode":"Single","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"97d8d059-65c3-4f5f-bf8d-59058a222886","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198025792543","gamecode":"392110","sessionID":"3bd8085df89843baa66788130eba25bf","eventTimestampClient":"2020-04-03T17:41:41.644"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:41:53:988GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:062GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:062GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:062OrderSTACKOrderAIClientStateChange#00000155; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:062AISTACKChange AI client state from None to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:062OrderSTACKOrderUpdateVisibility#00000156
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:062OrderSTACKOrderFinishDockingFleet#00000157, Ticket: 000000B6; EmpireIndex:0; FleetGUID:1443
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:062AISTACK[AI] [Event]Remove 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:54:062AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:54:062AISTACK[AI] [Event]keep 157 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:54:062AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventOutpostLocked,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:54:062AISTACKStart 194 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:54:090OrderSTACKOrderFinishDockingFleet#00000158, Ticket: 000000B7; EmpireIndex:0; FleetGUID:1464
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091OrderSTACKOrderFinishDockingFleet#00000159, Ticket: 000000B8; EmpireIndex:1; FleetGUID:1481
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091OrderSTACKOrderFinishDockingFleet#0000015A, Ticket: 000000B9; EmpireIndex:2; FleetGUID:1498
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091ViewSTACKFleet#1498 (1st Red Purge) is attached to the system but is docking. Skipping it.
 at DockGalaxyEntity in :line 0
 at Dock_OnDockedEntitiesCollectionChanged in :line 0
 at NotifyDockedEntitiesCollectionChanged in :line 0
 at DockEntity in :line 0
 at DockEntity in :line 0
 at SetPosition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091OrderSTACKOrderFinishDockingFleet#0000015B, Ticket: 000000BA; EmpireIndex:2; FleetGUID:1510
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091OrderSTACKOrderFinishDockingFleet#0000015C, Ticket: 000000BB; EmpireIndex:3; FleetGUID:1546
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091OrderSTACKOrderFinishDockingFleet#0000015D, Ticket: 000000BC; EmpireIndex:4; FleetGUID:1574
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091OrderSTACKOrderFinishDockingFleet#0000015E, Ticket: 000000BD; EmpireIndex:5; FleetGUID:1605
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091OrderSTACKOrderFinishDockingFleet#0000015F, Ticket: 000000BE; EmpireIndex:6; FleetGUID:1644
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:091DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
17:41:54:091DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
17:41:54:091AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:54:108OrderSTACKOrderFinishDockingFleet#00000160, Ticket: 000000BF; EmpireIndex:7; FleetGUID:1665
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108OrderSTACKOrderFinishDockingFleet#00000161, Ticket: 000000C0; EmpireIndex:8; FleetGUID:1693
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108OrderSTACKOrderFinishDockingFleet#00000162, Ticket: 000000C1; EmpireIndex:8; FleetGUID:1701
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108OrderSTACKOrderFinishDockingFleet#00000163, Ticket: 000000C2; EmpireIndex:9; FleetGUID:1726
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108OrderSTACKOrderFinishDockingFleet#00000164, Ticket: 000000C3; EmpireIndex:10; FleetGUID:1755
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108OrderSTACKOrderUpdatePlayDeck#00000165, Ticket: 000000C4; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108GameplaySTACKfleet action with feedback 1 started : ETA 51.8768539428711
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108OrderSTACKOrderEntityAction#00000166, Ticket: 000000C5; EmpireIndex:1; ExpeditionFleetAction#1, InitiatorGUID:1484, Context:Curiosity_PlanetResource_Luxury05 on Libra IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:108OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000167, Ticket: 000000C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000168, Ticket: 000000C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000169, Ticket: 000000C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016A, Ticket: 000000CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016B, Ticket: 000000CB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016C, Ticket: 000000CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016D, Ticket: 000000CD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016E, Ticket: 000000CE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016F, Ticket: 000000CF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000170, Ticket: 000000D0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderAssignHero#00000171, Ticket: 000000D1; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderFinishDockingFleet#00000172, Ticket: 000000D2; EmpireIndex:0; FleetGUID:1449
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderFinishDockingFleet#00000173, Ticket: 000000D3; EmpireIndex:1; FleetGUID:1484
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:124OrderSTACKOrderFinishDockingFleet#00000174, Ticket: 000000D4; EmpireIndex:2; FleetGUID:1507
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderFinishDockingFleet#00000175, Ticket: 000000D5; EmpireIndex:3; FleetGUID:1549
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderFinishDockingFleet#00000176, Ticket: 000000D6; EmpireIndex:4; FleetGUID:1577
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderFinishDockingFleet#00000177, Ticket: 000000D7; EmpireIndex:5; FleetGUID:1608
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderFinishDockingFleet#00000178, Ticket: 000000D8; EmpireIndex:6; FleetGUID:1647
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderFinishDockingFleet#00000179, Ticket: 000000D9; EmpireIndex:7; FleetGUID:1668
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderFinishDockingFleet#0000017A, Ticket: 000000DA; EmpireIndex:8; FleetGUID:1696
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderFinishDockingFleet#0000017B, Ticket: 000000DB; EmpireIndex:9; FleetGUID:1729
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderFinishDockingFleet#0000017C, Ticket: 000000DC; EmpireIndex:10; FleetGUID:1758
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderCreateShipDesign#0000017D, Ticket: 000000DD; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:141OrderSTACKOrderQueueConstruction#0000017E, Ticket: 000000DE; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderSetSystemSupervisor#0000017F, Ticket: 000000DF; EmpireIndex:1; StarSystemGUID:1350, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderQueueResearch#00000180, Ticket: 000000E0; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:2358, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdatePlayDeck#00000181, Ticket: 000000E2; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161GameplaySTACKfleet action with feedback 2 started : ETA 51.9298706054688
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderEntityAction#00000182, Ticket: 000000E3; EmpireIndex:2; ExpeditionFleetAction#2, InitiatorGUID:1507, Context:Curiosity_PlanetResource_Strategic02 on Gobris I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000183, Ticket: 000000E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000184, Ticket: 000000E5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000185, Ticket: 000000E6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000186, Ticket: 000000E7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000187, Ticket: 000000E8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000188, Ticket: 000000E9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000189, Ticket: 000000EA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000018A, Ticket: 000000EB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000018B, Ticket: 000000EC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000018C, Ticket: 000000ED
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderCreateShipDesign#0000018D, Ticket: 000000EE; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:161OrderSTACKOrderCreateShipDesign#0000018E, Ticket: 000000EF; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderCreateShipDesign#0000018F, Ticket: 000000F0; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderQueueConstruction#00000190, Ticket: 000000F1; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderSetSystemSupervisor#00000191, Ticket: 000000F2; EmpireIndex:2; StarSystemGUID:2350, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Crimson Purge (1507)' is not available for assignment, failureflags=FleetIsBusy.
 at AssignHeroPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderQueueResearch#00000192, Ticket: 000000F4; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionUnique1Vampirilis, ConstructionGameEntityGUID:2364, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdatePlayDeck#00000193, Ticket: 000000F5; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176GameplaySTACKfleet action with feedback 1 started : ETA 51.9448699951172
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderEntityAction#00000194, Ticket: 000000F6; EmpireIndex:3; ExpeditionFleetAction#1, InitiatorGUID:1549, Context:Curiosity_PlanetAnomaly36 on Zinius I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000195, Ticket: 000000F8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000196, Ticket: 000000F9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000197, Ticket: 000000FA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000198, Ticket: 000000FB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000199, Ticket: 000000FC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000019A, Ticket: 000000FD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000019B, Ticket: 000000FE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000019C, Ticket: 000000FF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000019D, Ticket: 00000100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000019E, Ticket: 00000101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderAssignHero#0000019F, Ticket: 00000102; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:176OrderSTACKOrderCreateShipDesign#000001A0, Ticket: 00000103; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderQueueConstruction#000001A1, Ticket: 00000104; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderSetSystemSupervisor#000001A2, Ticket: 00000105; EmpireIndex:3; StarSystemGUID:1356, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderQueueResearch#000001A3, Ticket: 00000106; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:2368, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdatePlayDeck#000001A4, Ticket: 00000108; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191GameplaySTACKfleet action with feedback 1 started : ETA 51.957878112793
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderEntityAction#000001A5, Ticket: 00000109; EmpireIndex:4; ExpeditionFleetAction#1, InitiatorGUID:1574, Context:Curiosity_PlanetAnomaly35 on Heka IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderActivateLaw#000001A6, Ticket: 0000010A; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2369
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001A7, Ticket: 0000010B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001A8, Ticket: 0000010C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001A9, Ticket: 0000010D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001AA, Ticket: 0000010E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001AB, Ticket: 0000010F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001AC, Ticket: 00000110
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001AD, Ticket: 00000111
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001AE, Ticket: 00000112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001AF, Ticket: 00000113
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001B0, Ticket: 00000114
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderAssignHero#000001B1, Ticket: 00000115; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:191OrderSTACKOrderCreateShipDesign#000001B2, Ticket: 00000116; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderCreateShipDesign#000001B3, Ticket: 00000117; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderQueueConstruction#000001B4, Ticket: 00000118; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderSetSystemSupervisor#000001B5, Ticket: 00000119; EmpireIndex:4; StarSystemGUID:1359, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderQueueResearch#000001B6, Ticket: 0000011A; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:2374, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderUpdatePlayDeck#000001B7, Ticket: 0000011B; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205GameplaySTACKfleet action with feedback 1 started : ETA 51.973876953125
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderEntityAction#000001B8, Ticket: 0000011C; EmpireIndex:5; ExpeditionFleetAction#1, InitiatorGUID:1608, Context:Curiosity_PlanetResource_Luxury07 on Olvaldi III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderUpdateEffectZone#000001B9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderEntityAction#000001BA, Ticket: 0000011D; EmpireIndex:5; GoToFleetAction#2, InitiatorGUID:1605, Context:Path: 110->112, Path: Path: 110->112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderActivateLaw#000001BB, Ticket: 0000011F; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2375
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:205OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001BC, Ticket: 00000120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:278OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001BD, Ticket: 00000121
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:278OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001BE, Ticket: 00000122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001BF, Ticket: 00000123
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001C0, Ticket: 00000124
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001C1, Ticket: 00000125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001C2, Ticket: 00000126
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001C3, Ticket: 00000127
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001C4, Ticket: 00000128
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001C5, Ticket: 00000129
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderAssignHero#000001C6, Ticket: 0000012A; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderCreateShipDesign#000001C7, Ticket: 0000012B; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderQueueConstruction#000001C8, Ticket: 0000012C; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderSetSystemSupervisor#000001C9, Ticket: 0000012D; EmpireIndex:5; StarSystemGUID:1362, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderQueueResearch#000001CA, Ticket: 0000012E; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1Unfallen, ConstructionGameEntityGUID:2379, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderEntityAction#000001CB, Ticket: 0000012F; EmpireIndex:6; GoToFleetAction#1, InitiatorGUID:1647, Context:Path: 129->126, Path: Path: 129->126
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdatePlayDeck#000001CC, Ticket: 00000130; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderEntityAction#000001CD, Ticket: 00000131; EmpireIndex:6; LaunchProbeFleetAction#2, InitiatorGUID:1644, Context:EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:279OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001CE, Ticket: 00000133
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001CF, Ticket: 00000134
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001D0, Ticket: 00000135
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001D1, Ticket: 00000136
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001D2, Ticket: 00000137
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001D3, Ticket: 00000138
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001D4, Ticket: 00000139
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001D5, Ticket: 0000013A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001D6, Ticket: 0000013B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001D7, Ticket: 0000013C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderAssignHero#000001D8, Ticket: 0000013D; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderCreateShipDesign#000001D9, Ticket: 0000013E; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderCreateShipDesign#000001DA, Ticket: 0000013F; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderQueueConstruction#000001DB, Ticket: 00000140; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderSetSystemSupervisor#000001DC, Ticket: 00000141; EmpireIndex:6; StarSystemGUID:1365, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderQueueResearch#000001DD, Ticket: 00000142; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:2385, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:293OrderSTACKOrderEntityAction#000001DE, Ticket: 00000143; EmpireIndex:7; GoToFleetAction#1, InitiatorGUID:1665, Context:Path: 27->30, Path: Path: 27->30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdatePlayDeck#000001DF, Ticket: 00000144; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306GameplaySTACKfleet action with feedback 2 started : ETA 52.0728988647461
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderEntityAction#000001E0, Ticket: 00000145; EmpireIndex:7; ExpeditionFleetAction#2, InitiatorGUID:1668, Context:Curiosity_Loot_Ruins_Era1 on Zhaen I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderActivateLaw#000001E1, Ticket: 00000146; EmpireIndex:7; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2386
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E2, Ticket: 00000147
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E3, Ticket: 00000148
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E4, Ticket: 00000149
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E5, Ticket: 0000014A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E6, Ticket: 0000014B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E7, Ticket: 0000014C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E8, Ticket: 0000014D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E9, Ticket: 0000014E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001EA, Ticket: 0000014F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001EB, Ticket: 00000150
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderAssignHero#000001EC, Ticket: 00000151; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:306OrderSTACKOrderCreateShipDesign#000001ED, Ticket: 00000152; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:307OrderSTACKOrderCreateShipDesign#000001EE, Ticket: 00000153; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:307OrderSTACKOrderQueueConstruction#000001EF, Ticket: 00000154; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:307OrderSTACKOrderSetSystemSupervisor#000001F0, Ticket: 00000155; EmpireIndex:7; StarSystemGUID:1368, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:320OrderSTACKOrderQueueResearch#000001F1, Ticket: 00000156; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:2391, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:320DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:320OrderSTACKOrderEntityAction#000001F2, Ticket: 00000158; EmpireIndex:8; InitiateGuardFleetAction#1, InitiatorGUID:1701, Context:Hir (873) (StarSystemNode), Path: Hir (873) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:320OrderSTACKOrderEntityAction#000001F3, Ticket: 00000159; EmpireIndex:8; GoToFleetAction#2, InitiatorGUID:1696, Context:Path: 122->121, Path: Path: 122->121
 at Log in :line 0
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 at LateUpdate in :line 0
17:41:54:320OrderSTACKOrderUpdatePlayDeck#000001F4, Ticket: 0000015A; EmpireIndex:8
 at Log in :line 0
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17:41:54:320GameplaySTACKfleet action with feedback 3 started : ETA 52.0889129638672
 at ServerInitialize in :line 0
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17:41:54:320OrderSTACKOrderEntityAction#000001F5, Ticket: 0000015B; EmpireIndex:8; ExpeditionFleetAction#3, InitiatorGUID:1693, Context:Curiosity_PlanetResource_Luxury07 on Hir IV(Planet 3) (Curiosity)
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001F6, Ticket: 0000015C
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001F7, Ticket: 0000015D
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001F8, Ticket: 0000015E
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001F9, Ticket: 0000015F
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001FA, Ticket: 00000160
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001FB, Ticket: 00000161
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001FC, Ticket: 00000162
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001FD, Ticket: 00000163
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001FE, Ticket: 00000164
 at Log in :line 0
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17:41:54:320OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001FF, Ticket: 00000165
 at Log in :line 0
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17:41:54:320OrderSTACKOrderAssignHero#00000200, Ticket: 00000166; EmpireIndex:8
 at Log in :line 0
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 at Run in :line 0
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17:41:54:320OrderSTACKOrderCreateShipDesign#00000201, Ticket: 00000167; EmpireIndex:8
 at Log in :line 0
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17:41:54:321OrderSTACKOrderCreateShipDesign#00000202, Ticket: 00000168; EmpireIndex:8
 at Log in :line 0
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17:41:54:333OrderSTACKOrderQueueConstruction#00000203, Ticket: 00000169; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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17:41:54:333OrderSTACKOrderSetSystemSupervisor#00000204, Ticket: 0000016A; EmpireIndex:8; StarSystemGUID:1371, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
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17:41:54:333OrderSTACKOrderQueueResearch#00000205, Ticket: 0000016B; EmpireIndex:8; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:2396, ResourceStocks:1
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdatePlayDeck#00000206, Ticket: 0000016C; EmpireIndex:9
 at Log in :line 0
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17:41:54:333GameplaySTACKfleet action with feedback 1 started : ETA 52.1019134521484
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
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17:41:54:333OrderSTACKOrderEntityAction#00000207, Ticket: 0000016D; EmpireIndex:9; ExpeditionFleetAction#1, InitiatorGUID:1729, Context:Curiosity_Loot_Signal_Era1 on Alcyone II(Planet 1) (Curiosity)
 at Log in :line 0
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17:41:54:333DefaultSTACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000208, Ticket: 0000016F
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000209, Ticket: 00000170
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000020A, Ticket: 00000171
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000020B, Ticket: 00000172
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000020C, Ticket: 00000173
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000020D, Ticket: 00000174
 at Log in :line 0
 at MoveNext in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000020E, Ticket: 00000175
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000020F, Ticket: 00000176
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000210, Ticket: 00000177
 at Log in :line 0
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17:41:54:333OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000211, Ticket: 00000178
 at Log in :line 0
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17:41:54:333OrderSTACKOrderAssignHero#00000212, Ticket: 00000179; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
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17:41:54:333OrderSTACKOrderCreateShipDesign#00000213, Ticket: 0000017A; EmpireIndex:9
 at Log in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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17:41:54:333OrderSTACKOrderCreateShipDesign#00000214, Ticket: 0000017B; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:54:346OrderSTACKOrderQueueConstruction#00000215, Ticket: 0000017C; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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17:41:54:346OrderSTACKOrderSetSystemSupervisor#00000216, Ticket: 0000017D; EmpireIndex:9; StarSystemGUID:1374, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
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17:41:54:346OrderSTACKOrderQueueResearch#00000217, Ticket: 0000017E; EmpireIndex:9; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID:2401, ResourceStocks:1
 at Log in :line 0
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17:41:54:346OrderSTACKOrderUpdatePlayDeck#00000218, Ticket: 0000017F; EmpireIndex:10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:54:346GameplaySTACKfleet action with feedback 3 started : ETA 52.1149063110352
 at ServerInitialize in :line 0
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 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
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 at ProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderEntityAction#00000219, Ticket: 00000180; EmpireIndex:10; ExpeditionFleetAction#3, InitiatorGUID:1758, Context:Curiosity_Loot_Ruins_Era1 on IRAS 48796+2520 IV(Planet 3) (Curiosity)
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:54:346OrderSTACKOrderActivateLaw#0000021A, Ticket: 00000181; EmpireIndex:10; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2402
 at Log in :line 0
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 at Update in :line 0
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17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021B, Ticket: 00000182
 at Log in :line 0
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17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021C, Ticket: 00000183
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021D, Ticket: 00000184
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021E, Ticket: 00000185
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021F, Ticket: 00000186
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000220, Ticket: 00000187
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000221, Ticket: 00000188
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000222, Ticket: 00000189
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000223, Ticket: 0000018A
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at Update in :line 0
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17:41:54:346OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000224, Ticket: 0000018B
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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17:41:54:346OrderSTACKOrderAssignHero#00000225, Ticket: 0000018C; EmpireIndex:10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderCreateShipDesign#00000226, Ticket: 0000018D; EmpireIndex:10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderQueueConstruction#00000227, Ticket: 0000018E; EmpireIndex:10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:346OrderSTACKOrderSetSystemSupervisor#00000228, Ticket: 0000018F; EmpireIndex:10; StarSystemGUID:1377, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:381OrderSTACKOrderQueueResearch#00000229, Ticket: 00000190; EmpireIndex:10; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:2406, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:381OrderSTACKOrderFinishDockingFleet#0000022A, Ticket: 00000191; EmpireIndex:2; FleetGUID:1528
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:381OrderSTACKOrderReorganizePopulationsOnSystem#0000022B; EmpireIndex:1; StarSystemGUID:1350
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:381OrderSTACKOrderReorganizePopulationsOnSystem#0000022C; EmpireIndex:3; StarSystemGUID:1356
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:381OrderSTACKOrderReorganizePopulationsOnSystem#0000022D; EmpireIndex:4; StarSystemGUID:1359
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:381OrderSTACKOrderEntityAction#0000022E, Ticket: 00000192; EmpireIndex:5; MoveToFleetAction#3, InitiatorGUID:1605, Context:EntityActionContext_Movement, 110->112 (Cost: 5) from 0 to 0.7267384.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404OrderSTACKOrderReorganizePopulationsOnSystem#0000022F; EmpireIndex:5; StarSystemGUID:1362
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404OrderSTACKOrderEntityAction#00000230; EmpireIndex:6; MoveToProbeAction#3, InitiatorGUID:2380, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404OrderSTACKOrderEntityAction#00000231, Ticket: 00000193; EmpireIndex:6; MoveToFleetAction#4, InitiatorGUID:1647, Context:EntityActionContext_Movement, 129->126 (Cost: 5) from 0 to 0.41881.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404OrderSTACKOrderReorganizePopulationsOnSystem#00000232; EmpireIndex:6; StarSystemGUID:1365
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404OrderSTACKOrderEntityAction#00000233, Ticket: 00000194; EmpireIndex:7; MoveToFleetAction#3, InitiatorGUID:1665, Context:EntityActionContext_Movement, 27->30 (Cost: 6) from 0 to 0.4897212.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404OrderSTACKOrderReorganizePopulationsOnSystem#00000234; EmpireIndex:7; StarSystemGUID:1368
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404OrderSTACKOrderEntityAction#00000235; EmpireIndex:8; GuardEmpireLocalAction#4, InitiatorGUID:1324, Context:Hir (873) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404GameplaySTACKCancelling actions on Hir (873) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 8
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:404OrderSTACKOrderEntityAction#00000236, Ticket: 00000195; EmpireIndex:8; MoveToFleetAction#5, InitiatorGUID:1696, Context:EntityActionContext_Movement, 122->121 (Cost: 6) from 0 to 0.9447891.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:414OrderSTACKOrderReorganizePopulationsOnSystem#00000237; EmpireIndex:8; StarSystemGUID:1371
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:414OrderSTACKOrderReorganizePopulationsOnSystem#00000238; EmpireIndex:9; StarSystemGUID:1374
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:414OrderSTACKOrderReorganizePopulationsOnSystem#00000239; EmpireIndex:10; StarSystemGUID:1377
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:472GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:506AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:54:526AISTACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:54:589GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:606OrderSTACKOrderUpdateEffectZone#0000023A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:623AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:54:623AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:54:639OrderSTACKOrderActivateLaw#0000023B, Ticket: 00000196; EmpireIndex:1; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:2407
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:672AISTACKStart 16 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:54:672AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:54:689OrderSTACKOrderActivateLaw#0000023C, Ticket: 00000197; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2408
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Crimson Purge (1507)' is not available for assignment, failureflags=FleetIsBusy.
 at AssignHeroPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689OrderSTACKOrderActivateLaw#0000023D, Ticket: 00000199; EmpireIndex:3; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:2409
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689OrderSTACKOrderActivateLaw#0000023E, Ticket: 0000019A; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2410
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689OrderSTACKOrderActivateLaw#0000023F, Ticket: 0000019D; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2411
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:689DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:690OrderSTACKOrderActivateLaw#00000240, Ticket: 000001A2; EmpireIndex:8; LawDefinitionName:LawP00L07MajorHisshos, IsForced:False, LawGUID:2412
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:690DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:706OrderSTACKOrderActivateLaw#00000241, Ticket: 000001A4; EmpireIndex:10; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2413
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:706DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:54:706DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:56:690AISTACK[AI] [Event]Remove 157 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:56:691AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventOutpostLocked,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:56:691AISTACK[AI] [Event]keep 81 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:56:691AISTACK[AI] [Event]keep EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventProbeLaunched,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:56:709GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:56:794GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:56:925GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:56:942OrderSTACKOrderUpdateEffectZone#00000242
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:009AISTACKStart 19 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:57:009AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:57:025DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:025GameplaySTACKfleet action with feedback 2 started : ETA 54.7884902954102
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:025OrderSTACKOrderEntityAction#00000243, Ticket: 000001A8; EmpireIndex:1; ExpeditionFleetAction#2, InitiatorGUID:1484, Context:Curiosity_PlanetAnomaly12 on Libra IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:025DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:025GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Crimson Purge (1507)' is not available for assignment, failureflags=FleetIsBusy.
 at AssignHeroPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:025AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:025DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:025GameplaySTACKfleet action with feedback 3 started : ETA 54.7894897460938
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026OrderSTACKOrderEntityAction#00000244, Ticket: 000001AC; EmpireIndex:2; ExpeditionFleetAction#3, InitiatorGUID:1507, Context:Curiosity_PlanetAnomaly01 on Gobris I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026DefaultSTACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026GameplaySTACKfleet action with feedback 4 started : ETA 54.7904891967773
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026OrderSTACKOrderEntityAction#00000245, Ticket: 000001B3; EmpireIndex:5; ExpeditionFleetAction#4, InitiatorGUID:1608, Context:Curiosity_PlanetAnomaly30 on Olvaldi III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026GameplaySTACKfleet action with feedback 4 started : ETA 54.7904891967773
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026OrderSTACKOrderEntityAction#00000246, Ticket: 000001B4; EmpireIndex:7; ExpeditionFleetAction#4, InitiatorGUID:1668, Context:Curiosity_Loot_Lifeform_Era1 on Zhaen I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026OrderSTACKOrderActivateLaw#00000247, Ticket: 000001B5; EmpireIndex:9; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2414
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026GameplaySTACKfleet action with feedback 2 started : ETA 54.7925033569336
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026OrderSTACKOrderEntityAction#00000248, Ticket: 000001B6; EmpireIndex:9; ExpeditionFleetAction#2, InitiatorGUID:1729, Context:Curiosity_Loot_Ruins_Era1 on Alcyone II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026OrderSTACKOrderEntityAction#00000249, Ticket: 000001B9; EmpireIndex:10; LaunchProbeFleetAction#4, InitiatorGUID:1758, Context:EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:026OrderSTACKOrderEntityAction#0000024A; EmpireIndex:10; MoveToProbeAction#5, InitiatorGUID:2415, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:128GameplaySTACKfleet action with feedback 1 finished : ETA 51.8768539428711, Game.Time 52.8885116577148, true ETA 52.8768539428711
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:128OrderSTACKOrderTerminateEntityAction#0000024B; EmpireIndex:1; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:128QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:142OrderSTACKOrderUpdateQuests#0000024C, Ticket: 000001BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:142OrderSTACKOrderCompleteQuest#0000024D, Ticket: 000001BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:175GameplaySTACKfleet action with feedback 2 finished : ETA 51.9298706054688, Game.Time 52.9395370483398, true ETA 52.9298706054688
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:176OrderSTACKOrderTerminateEntityAction#0000024E; EmpireIndex:2; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:176QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:176OrderSTACKOrderUpdateQuests#0000024F, Ticket: 000001BC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:176OrderSTACKOrderCompleteQuest#00000250, Ticket: 000001BD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:192GameplaySTACKfleet action with feedback 1 finished : ETA 51.9448699951172, Game.Time 52.9555358886719, true ETA 52.9448699951172
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:192OrderSTACKOrderTerminateEntityAction#00000251; EmpireIndex:3; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:192OrderSTACKOrderUpdateQuests#00000252, Ticket: 000001BE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:192OrderSTACKOrderCompleteQuest#00000253, Ticket: 000001BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:210GameplaySTACKfleet action with feedback 1 finished : ETA 51.957878112793, Game.Time 52.9715347290039, true ETA 52.957878112793
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:210OrderSTACKOrderTerminateEntityAction#00000254; EmpireIndex:4; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:210OrderSTACKOrderUpdateQuests#00000255, Ticket: 000001C0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:210OrderSTACKOrderCompleteQuest#00000256, Ticket: 000001C1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:226GameplaySTACKfleet action with feedback 1 finished : ETA 51.973876953125, Game.Time 52.9895401000977, true ETA 52.973876953125
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:226OrderSTACKOrderTerminateEntityAction#00000257; EmpireIndex:5; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:226QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:226OrderSTACKOrderUpdateQuests#00000258, Ticket: 000001C2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:226OrderSTACKOrderCompleteQuest#00000259, Ticket: 000001C3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:309GameplaySTACKfleet action with feedback 2 finished : ETA 52.0728988647461, Game.Time 53.0735626220703, true ETA 53.0728988647461
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:309OrderSTACKOrderTerminateEntityAction#0000025A; EmpireIndex:7; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:309QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnTechnologyUnlocked in :line 0
 at UnlockTechnology in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:309OrderSTACKOrderUpdateQuests#0000025B, Ticket: 000001C4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:309OrderSTACKOrderCompleteQuest#0000025C, Ticket: 000001C5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:342GameplaySTACKfleet action with feedback 3 finished : ETA 52.0889129638672, Game.Time 53.106559753418, true ETA 53.0889129638672
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:342GameplaySTACKfleet action with feedback 1 finished : ETA 52.1019134521484, Game.Time 53.106559753418, true ETA 53.1019134521484
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:342OrderSTACKOrderTerminateEntityAction#0000025D; EmpireIndex:8; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:342QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:342OrderSTACKOrderTerminateEntityAction#0000025E; EmpireIndex:9; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:342GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:342OrderSTACKOrderUpdateQuests#0000025F, Ticket: 000001C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:358GameplaySTACKfleet action with feedback 3 finished : ETA 52.1149063110352, Game.Time 53.1225738525391, true ETA 53.1149063110352
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:358OrderSTACKOrderCompleteQuest#00000260, Ticket: 000001C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:358OrderSTACKOrderUpdateQuests#00000261, Ticket: 000001C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:358OrderSTACKOrderCompleteQuest#00000262, Ticket: 000001C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:358OrderSTACKOrderTerminateEntityAction#00000263; EmpireIndex:10; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:358QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnTechnologyUnlocked in :line 0
 at UnlockTechnology in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:358OrderSTACKOrderUpdateQuests#00000264, Ticket: 000001CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:358OrderSTACKOrderCompleteQuest#00000265, Ticket: 000001CB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:442OrderSTACKOrderUpdateEffectZone#00000266
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:57:942OrderSTACKOrderUpdateEffectZone#00000267
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:131AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
17:41:58:144OrderSTACKOrderCompleteMoveToFleetAction#00000268; EmpireIndex:5; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:144OrderSTACKOrderTerminateEntityAction#00000269; EmpireIndex:5; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:331AudioSTACKAudio bank G_Dialog_Cravers has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at set_factionAffinity in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
17:41:58:443OrderSTACKOrderUpdateEffectZone#0000026A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:459OrderSTACKOrderUpdateVisibility#0000026B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:459OrderSTACKOrderCompleteMoveToFleetAction#0000026C; EmpireIndex:6; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:459OrderSTACKOrderTerminateEntityAction#0000026D; EmpireIndex:6; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:494OrderSTACKOrderCompleteMoveToFleetAction#0000026E; EmpireIndex:8; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:494OrderSTACKOrderTerminateEntityAction#0000026F; EmpireIndex:8; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:828OrderSTACKOrderCompleteMoveToFleetAction#00000270; EmpireIndex:7; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:828OrderSTACKOrderTerminateEntityAction#00000271; EmpireIndex:7; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:58:959OrderSTACKOrderUpdateEffectZone#00000272
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:009AISTACK[AI] [Event]Remove 81 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:59:009AISTACK[AI] [Event]Remove EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventProbeLaunched,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:59:009AISTACK[AI] [Event]keep 59 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:59:009AISTACK[AI] [Event]keep EventLawActivated,ScoreProviderEvent,EventProbeLaunched,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:41:59:042GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:126GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:226GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:293AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:59:293AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:41:59:309DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:309GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Crimson Purge (1507)' is not available for assignment, failureflags=FleetIsBusy.
 at AssignHeroPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:309AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:309DefaultSTACKOrder preprocessing failed because the law 'LawP00L07MajorHisshos' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:309DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:41:59:309DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028GameplaySTACKfleet action with feedback 2 finished : ETA 54.7884902954102, Game.Time 55.7890930175781, true ETA 55.7884902954102
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028GameplaySTACKfleet action with feedback 3 finished : ETA 54.7894897460938, Game.Time 55.7900924682617, true ETA 55.7894897460938
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028OrderSTACKOrderTerminateEntityAction#00000273; EmpireIndex:1; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028GameplaySTACKAdd 5 experience to ship Ship#1486
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028GameplaySTACKAdd 5 experience to ship Ship#1483
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028OrderSTACKOrderTerminateEntityAction#00000274; EmpireIndex:2; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028GameplaySTACKAdd 5 experience to ship Ship#1530
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028GameplaySTACKAdd 5 experience to ship Ship#1509
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028GameplaySTACKAdd 5 experience to ship Ship#1512
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:028GameplaySTACKAdd 5 experience to ship Mothership#1500
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:043GameplaySTACKfleet action with feedback 4 finished : ETA 54.7904891967773, Game.Time 55.80810546875, true ETA 55.7904891967773
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:043GameplaySTACKfleet action with feedback 4 finished : ETA 54.7904891967773, Game.Time 55.80810546875, true ETA 55.7904891967773
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:043GameplaySTACKfleet action with feedback 2 finished : ETA 54.7925033569336, Game.Time 55.80810546875, true ETA 55.7925033569336
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:043OrderSTACKOrderTerminateEntityAction#00000275; EmpireIndex:5; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:043OrderSTACKOrderTerminateEntityAction#00000276; EmpireIndex:7; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:043QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:00:043OrderSTACKOrderTerminateEntityAction#00000277; EmpireIndex:9; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:294AISTACK[AI] [Event]Remove 59 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:42:01:294AISTACK[AI] [Event]Remove EventLawActivated,ScoreProviderEvent,EventProbeLaunched,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:42:01:294AISTACK[AI] [Event]keep 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:42:01:294AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:42:01:310GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:394GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:477GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:529AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:42:01:529AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
17:42:01:544GameplaySTACKfleet action with feedback 5 started : ETA 59.3081970214844
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:544OrderSTACKOrderEntityAction#00000278, Ticket: 000001D1; EmpireIndex:7; ExpeditionFleetAction#5, InitiatorGUID:1668, Context:Curiosity_PlanetAnomaly16 on Zhaen II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:544DefaultSTACKOrder preprocessing failed because the law 'LawP00L01MajorHisshos' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:544DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:544AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
17:42:01:561OrderSTACKOrderAIClientStateChange#00000279; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:561AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
17:42:01:795DefaultSTACKExitToDesktop
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
17:42:01:795DefaultSTACKApplication is shutting down...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Quit in :line 0
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
17:42:03:309DefaultSTACKApplication shudown complete.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
17:42:03:309AudioSTACKThe Wwise sound engine has been released.
 at ReleaseWwise in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AISTACKStart AI0 releasing
 at UnloadCurrentAI in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AudioSTACKReleasing all audio modules...
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AudioSTACKWwise: Fail to unload bank Default_SoundBank (1131601704)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AudioSTACKWwise: Fail to unload bank G_GUI (1131601704)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AudioSTACKWwise: Fail to unload bank G_Music (1131601704)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AudioSTACKWwise: Fail to unload bank G_Ambiances (1131601704)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AudioSTACKWwise: Fail to unload bank G_GroundBattle (1131601704)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AudioSTACKWwise: Fail to unload bank Event (1131601704)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AudioSTACKThe audio manager has been released.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309DefaultSTACKSteam achievement manager has been released.
 at Releasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309DefaultSTACKMemoryStreamPool: 8 pooled streams.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309DefaultSTACKFlushing diagnostics before closing streams...
 at CloseDiagnosticsLogFile in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
17:42:03:309AISTACKRelease AI modules.
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACK[AI] AI module 'Communication' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACK[AI] AI module 'Debug' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACK[AI] AI module 'Diagnostics' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACKAI modules released
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACKAI modules disposed
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACKAI app domain unloaded
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACKAI0 has been correctly released
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
17:42:03:309AISTACKAI0 has been released in 939.6849ms
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0